A 3D Demo of my Nuwii-Based Map Editor. Cyan/Red "3D" Glasses recommended.
A Demonstration of construction with the 3D Map Editor. (Note: this was done with THE KEYBOARD, not via Nuwii handtracking system)
CG2 Renderman Assignment
Wednesday, Febuary 16, 2011 CE
Part one of the renderman assignment. I simply modified a few parameters in the provided rib files.
Part two of the renderman assignment. I added three new surface shaders, mostly be experimenting with alpha.
...Since I couldn't think of a more creative effect to aim for, I decided to "make" a 'motivational' poster about raytracing in renderman.
CG2 Raytracer // Checkpoint 6
Monday, Febuary 14, 2011 CE
Checkpoint 6 - Basic
Checkpoint 6 - With transmission based shadows extra
"The works" (multisampling+aabb+lights+shadow ray transmission - everything except checkpoint 5's extra)
With the same material properties as my previous checkpoints
CG2 Raytracer // Checkpoint 5
Wednesday, January 26, 2011 CE
Checkpoint 5 - Basic (Kr[far-sphere] = 1.0)
Checkpoint 5 - Basic (Kr[far-sphere] = 0.1)
The extra for checkpoint 5
A Nice rendering with multisampling, muliple lights(2), and the extra for checkpoint 5. Rendered it on a lab machine because it was taking too long on my laptop.
CG2 Project // Midterm progress report
Monday, January 17, 2011 CE
Project - Midterm progress report Download PDF
Above: the basic scene, created using the Nuwii project as the input method for placing blocks
Above: the same scene, but with a 3D stereo effect applied to it. Best viewed with cyan-magenta glasses.
Above: the same scene, but with a different 3D stereo effect applied to it. The "eye distance" has been shifted in the other direction screen-capture. Best viewed with cyan-magenta glasses.
CG2 Raytracer // Checkpoint 4
Sunday, January 9, 2011 CE
Checkpoint 4 - Basic
Checkpoint 4 - A simple procedural texture
Checkpoint 3, with Texture Mapping (scaled u,v and repeated x16 in each direction)
Checkpoint 4 - The texture used for texture mapping
CG2 Raytracer // Checkpoint 3
Saturday, January 1, 2011 CE
Checkpoint3 - Basic
Checkpoint3 - Multiple lights
Checkpoint 3, with Blinn-Phong Illumination
Checkpoint3 - Multiple Lights + the works[Phong Shading]