John O'Meara's CG 2 Webpage
CG2 Raytracer // Checkpoint 6
Monday, Febuary 14, 2011 CE
Checkpoint 6 - Basic
Checkpoint 6 - With transmission based shadows extra
"The works" (multisampling+aabb+lights+shadow ray transmission - everything except checkpoint 5's extra)
With the same material properties as my previous checkpoints
CG2 Raytracer // Checkpoint 5
Wednesday, January 26, 2011 CE
Checkpoint 5 - Basic (Kr[far-sphere] = 1.0)
Checkpoint 5 - Basic (Kr[far-sphere] = 0.1)
The extra for checkpoint 5
A Nice rendering with multisampling, muliple lights(2), and the extra for checkpoint 5. Rendered it on a lab machine because it was taking too long on my laptop.
CG2 Raytracer // Checkpoint 4
Sunday, January 9, 2011 CE
Checkpoint 4 - Basic
Checkpoint 4 - A simple procedural texture
Checkpoint 3, with Texture Mapping (scaled u,v and repeated x16 in each direction)
Checkpoint 4 - The texture used for texture mapping
CG2 Raytracer // Checkpoint 3
Saturday, January 1, 2011 CE
Checkpoint3 - Basic
Checkpoint3 - Multiple lights
Checkpoint 3, with Blinn-Phong Illumination
Checkpoint3 - Multiple Lights + the works[Phong Shading]
CG2 Raytracer // Checkpoint 2
Wednesday, December 29, 2010 CE
Checkpoint2 - Basic
Checkpoint2 - Multisampling
Checkpoint2 - AABBs (Axis Aligned Bounding Boxes)
Checkpoint2 - Multisampling + AABBs
CG2 Raytracer // Checkpoint 1
Wednesday, December 8, 2010 CE
With a transparent sphere in the foreground:
With a opaque sphere in the foreground:
Measurements:
#camera
eye 0,0,0
center 0,0,-1
up 0,1,0
#light
pos 0.125,0.25,0.0
diffuse 1,1,1,1
ambient 1,1,1,1
#near sphere
pos 0,0,-0.25
radius 0.0625
#far sphere
pos -0.085,-0.045,-0.3225
radius 0.0625
#plane
pos -0.57,-0.125,2
du 0.75,0.01,0
dv 0,0,-4